Brief Instructions to my Paradoxes of Defense:
(1) The true handling of all Manner of Weapons (Cap. 1)
Brief Instructions upon my Paradoxes of Defence for the true handling of
all manner of weapons together with the four grounds and the four governors
which governors are left out in my paradoxes without the knowledge of which
no man can fight safe.
The four grounds or principals of that true fight at all manner of weapons
are these four, viz. 1. judgment, 2. distance, 3. time, 4. place.
The reason whereof these 4 grounds or principals be the first and chief,
are the following, because through judgment, you keep your distance, through
distance you take your time, through time you safely win or gain the place
of your adversary, the place being won or gained you have time safely either
to strike, thrust, ward, close, grip, slip or go back, in which time your
enemy is disappointed to hurt you, or to defend himself, by reason that
he has lost his place, the reason that he has lost his true place is by
the length of time through the numbering of his feet, to which he is out
of necessity driven to that will be agent.
The 4 governors are those that follow:
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The first governor is judgment which is to know when your adversary can
reach you, and when not, and when you can do the like to him, and to know
by the goodness or badness of his lying, what he can do, and when and how
he can perform it.
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The second governor is measure. Measure is the better to know how to make
your space true to defend yourself, or to offend your enemy.
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The third and forth governors are a twofold mind when you press in on your
enemy, for as you have a mind to go forward, so must you have at that instant
a mind to fly backward upon any action that shall be offered or done by
your adversary.
Last modified: November 13, 1998